Back in the Lift
The party unsplits.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.

The party unsplits.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The crew learns the true value of stories.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Mauk has laid his whole soul before a panel of peers, and now stands ready to be judged. Luke joins again as guest star.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Puebis and Mauk vie for favor. Luke joins again as guest star.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Luke returns to guest star in The Tribunal of Mauk Foehammer.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Mauk begins a grand project.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group defends a farm from a strange enemy.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group meets some villagers.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group meets some new and old friends.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group makes their escape.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group moves in for the rescue.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group seizes the opportunity to press deeper in to the hideout.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The battle rages on in the Silverymoon sewers.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party fights in a sewer.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The crew takes a swim.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Foundry Virtual Tabletop as the game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The West Coast Crew finds a new ally.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The Sword Coast crew head to Silverymoon.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The crew passes the time in Revel's Lift.
The crew passes the time in Revel's Lift.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes perform a ritual.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Ghosts, book bats, creepy magical darkness, talking dead bodies.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The title of this episode is a reference to the 1984 film Ghostbusters.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group takes a peek inside the tower.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group recalls some memories as they arrive at Revel's Lift.
The group recalls some memories as they arrive at Revel's Lift.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party sets out to find the unfindable city.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party throws a party.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party prepares to meet Deja.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The groups say their farewells.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The parties gather 'round for a little pow wow with Shar.
The parties gather 'round for a little pow wow with Shar.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The Dungeon Master's Guide has examples of improvised damage on page 249. "Stumbling into a vat of acid" is listed at 4d10 damage per round.
The Dungeon Master's Guide has examples of improvised damage on page 249. "Stumbling into a vat of acid" is listed at 4d10 damage per round.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Blades, spells, and plants.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
At long last, the fight begins.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group prepares the battlefield.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group kills some fish.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group devises a plan to rout their enemies.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
With their allies assembled, the group heads to their chosen battleground.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes reunite with some old acquaintances to prepare for the battle to come.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes fight their way to freedom.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Essen attends a fancy party.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group emerges from the depths to a foggy welcome.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group uses their skills to tackle a couple challenges.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The battle rages on outside the Duergar lift.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Mauk experiments with alternative uses of mayonnaise.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group considers their options for returning to the surface.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Strange uses for legumes.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group talks about Snowbane. Scrimcorn faces a difficult decision.
Season 4 is played using Dungeons & Dragons Fifth Edition.
A Dwarven caravan is attacked by Frost Giants.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group's minds are assaulted by a psychic hunter.
The group's minds are assaulted by a psychic hunter.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Drustan contemplates his new environment.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The Dungeon Master's Guide has rules for climbing onto a bigger creature in Chapter 9.
The Dungeon Master's Guide has rules for climbing onto a bigger creature in Chapter 9.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Kevin B wears the Dungeon Master hat in this special Drustan backstory episode.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group is tasked with harvesting a rare material.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party settles in to a new home.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Some horses are just shy, okay?
Season 4 is played using Dungeons & Dragons Fifth Edition.
Special guest Luke joins the table for a rowdy fight with some devils.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The gang talks to a glowing sphere.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes head to the Experimentation Center to find some unexpected developments.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Fraud, breaking and entering, identity theft, murder.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Domino Hrumuneh is the steward of this house.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group finds their footing in Deep Imaskar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The team sets their sights on Deep Imaskar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes fight a bad dad.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes fight some bad dudes.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes consider a new offer.
Season 4 is played using Dungeons & Dragons Fifth Edition.
A tense negotiation takes a few unexpected turns.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group springs the trap.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group prepares for a jailbreak.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group provides some counseling.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group weighs their options.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party is wined and dined.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes explore the great spire.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Scrimcorn takes the group on a side quest.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group reads the pamphlet.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Things get a bit dicey down in the ravine.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Things get a bit dicey down in the ravine.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The trap is set.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group prepares their next move while waiting for the Tempest to charge.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group is under siege.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Mauk leads a tense negotiation.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group fights some zombies.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party meets a party.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The groups happens upon a most curious crypt.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group takes to the skies!
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group makes final preparations for their grand journey.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Something happens to Snoot.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group runs in to some trouble on their way back to Silverymoon.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes execute a plan.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes formulate a plan.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes walk on clouds.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes take a plunge in to Tempest Lake.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group continues their quest for the feisty sprite.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group meets Balanos to learn of her quest.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Kevin serves as Dungeon Master in this very special episode about Baern's past.
Kevin serves as Dungeon Master in this very special episode about Baern's past.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Many answers can be found in Silverymoon, if you can find the one to ask.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group begins to explore the glamorous city of Silverymoon
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group begins to explore the glamorous city of Silverymoon
Season 4 is played using Dungeons & Dragons Fifth Edition.
Snake enemies, snake allies, snake treasures.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes take a quick detour for a good cause.
Season 4 is played using Dungeons & Dragons Fifth Edition.
A mound shambles upon our sleeping heroes.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group decides to leave Mithral Hall in the dead of night.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Scrim finds himself the steward of an unlikely charge.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Mauk and Baern sit down for a little chat.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes make their final preparations on the way to Mithril Hall.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group searches for a Goliath encampment.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group begins their journey along the Spine of the World.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Oilvayne has a nice chat.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party addresses some unfinished business in Khundrukar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Kevin B takes the dungeon master's chair in this special flashback episode, which takes place immediately after the episode "SeptAmber"
Kevin B takes the dungeon master's chair in this special flashback episode, which takes place immediately after the episode "SeptAmber"
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group catalogs their spoils.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party handles a couple loose ends in Khundrukar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party reads Durgeddin's journal.
The party reads Durgeddin's journal.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Assassins at their heels, the group rushes to find whatever it is they're looking in the halls of Khundrukar.
Assassins at their heels, the group rushes to find whatever it is they're looking in the halls of Khundrukar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party makes a surprising discovery in the halls of Khundrukar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes meet someone new.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group is not pleased with who they find behind the Dwarf Door.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group tricks a grick.
Season 4 is played using Dungeons & Dragons Fifth Edition.
We learn a bit more about Scrimcorn's history in this special one-off episode with Eric as guest-GM.
We learn a bit more about Scrimcorn's history in this special one-off episode with Eric as guest-GM.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group takes on the Fire Door.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group takes a rest to collect their thoughts and decide on a path forward.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Bearjaw crosses an item off of her bucket list.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The story of Master Cerulean Gemini and his need to overindulge in forbidden rituals.
This episode is played using Fiasco by Bully Pulpit Games.
Our heroes continue to explore the ruins of Khundrukar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group finds an unlikely ally in the halls of Khundrukar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group continues to explore the secret fortress at the Spine of the World.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group sets out to find the ruined stronghold of Khundrukar!
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group enlists the help of a guide.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes find themselves face to face with obstacles, hithertofore unknown!
Season 4 is played using Dungeons & Dragons Fifth Edition.
Baern tries his hand at business negotiation.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group takes care of business in Mirabar.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group spends some time in close quarters.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group spends their last few nights in Oakhurst.
Season 4 is played using Dungeons & Dragons Fifth Edition.
As Baern and Drustan race to Waterdeep, the rest of the group uncovers the last secrets held in the Sunless Citadel.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group decompresses after completing their quest in Oakhurst, each in their own ways.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Promises are kept, but the burden remains.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group returns to the Sunless Citadel to end Belak's reign of twiggy terror.
The group returns to the Sunless Citadel to end Belak's reign of twiggy terror.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The heroes defend the Hawklin farm from a mighty onslaught of plants.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group eats breakfast.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Drustan reads a book.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The hunt for the adult human children proves to have some twists, turns, holes, and shadows.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The heroes prepare for their decent in to the unknown depths of the Sunless Citadel.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The adventurers continue their relentless assault on the Goblin tribe.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our special Saint Patrick's Day marathon session begins with a raid on Goblinville.
Our special Saint Patrick's Day marathon session begins with a raid on Goblinville.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group deals with the aftermath of opening two doors at once.
Season 4 is played using Dungeons & Dragons Fifth Edition.
In this backstory episode, a group of treasure hunters set out to find a mythical tower that rises high above the sea.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes decide to split up in their search for the adult human children.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our heroes enter goblin territory.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Meepo leads the party deeper inside the citadel.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Eric plays Dungeon Master in this special backstory episode featuring the Dwarven cousins.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The party meets someone new. Then in a completely separate incident, the party meets someone else new.
Season 4 is played using Dungeons & Dragons Fifth Edition.
Our fourth season begins with new heroes on new adventures.
Season 4 is played using Dungeons & Dragons Fifth Edition.
As the Gatekeeper's ritual nears completion, our heroes are forced to face some difficult choices.
As the Gatekeeper's ritual nears completion, our heroes are forced to face some difficult choices.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes do battle with Magog and his army.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes take the fight to Magog's front door.
Our heroes take the fight to Magog's front door.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group narrows in on Magog's secret base of operations.
The group narrows in on Magog's secret base of operations.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The hunt for Magog is on.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes battle a monstrous water creature
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Where has the Rabbi been recently, anyway?
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes hit the high seas.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Nemesis program aborted. Execute failsafe explosives immediately. Crew expendable.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The crew battles a creature whose structural perfection is matched only by its hostility.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group investigates a lead that takes them to Mount Tamalpais
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group works to uncover Magog's plans.
The group works to uncover Magog's plans.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Blitzkrieg. Noun. An intense military campaign intended to bring about a swift victory.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes have fun at Pier 39.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Six months later...
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
As the city-shattering ritual nears completion, our heroes must brave the eye of the storm.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes race against the clock to stop the city-shattering ritual.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
A new face joins the team as they work to undo the ritual threatening the city.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The heroes split up to disrupt the massive ritual threatening the entire city.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The city enters a state of lockdown.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
In this special side-story, we learn about Billy's underground enterprise.
In this special side-story, we learn about Billy's underground enterprise.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group deals with the aftermath of the chaos at Wal-Mart.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Things get violent in the Wal-Mart parking lot.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
A pair of cops pay the gang a visit.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Finding themselves in a strange land, our heroes must strike a deal to find their way home.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group is split when forced to choose between saving Clay and finishing business with the Red Court.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The showdown with the Red Court Vampires continues.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The gang tracks down the source of the mysterious fog.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Violence breaks out on Crossover Drive.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
As tensions between the troll and gruffs grows more dangerous, our heroes step in to intervene. But can everybody keep their cool in the standoff?
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Having established themselves as a force of good in the local supernatural community, our heroes find themselves called in to take a look at some trouble brewing between gruffs and trolls.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Clay continues a strange exploration of his own identity and the world around him.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Many things were attained in the making of this episode. I don't know, what's attainment with you? Attainer? I hardly knew her!
Many things were attained in the making of this episode. I don't know, what's attainment with you? Attainer? I hardly knew her!
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group heralds in a new power level by telling a series of short scenes to mark the passing of one year of time.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Time to run!
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Oh, oh, it's a ballroom blitz!
Oh, oh, it's a ballroom blitz!
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes attend a masquerade.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
It's time for a chat with Gordon Gorgman the Gorgon Warden of New Alcatraz.
It's time for a chat with Gordon Gorgman the Gorgon Warden of New Alcatraz.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes head off to to talk to their most promising lead: The Lawyer.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The aftermath of the action at Lu's dumpling shop could provide some valuable answers, but only if our heroes can make it to nightfall.
The aftermath of the action at Lu's dumpling shop could provide some valuable answers, but only if our heroes can make it to nightfall.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group hits the town to discover more about what is going on at New Alcatraz.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Seeking a safe place to have a chat with Binder, Cook calls up an old friend.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Inside the bank, our heroes come face to face with a peculiar man.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
When a bank robbery turns hostage situation, will our heroes be able to find out what is really going on?
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
What will become of our honorable bureaucracy when a group of Red Court vamps show up at city hall?
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
With a wide range of personalities on the voting panel, can our heroes stay within their moral boundaries and still get what they need?
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
We take a break from our main storyline to tell the tale of a what happens when you steal Magic Gumdrops from the Spider Queen.
In this episode we're playing the awesome, creative, and silly Tales of Arcana RPCG! Right now this game is so amazingly indie that you need to email the creator to get a shipping quote and buy it via PayPal.
If you'd like to buy a copy, please do email TalesofArcanaRPG@gmail.com with your address for a price quote.
The group finds themselves faced against their most terrifying foe yet: city politics.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Clay uses a newfound power to solve a mystery.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes reflect on recent events.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Guest player Alec joins us as Sanya, as the fight against the Denarian rages on.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group sets a trap for a dangerous foe.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group continues their investigations in to who is behind the recent troubling events in San Francisco.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group formulates a plan to infiltrate San Francisco's most exclusive den of iniquity.
The group formulates a plan to infiltrate San Francisco's most exclusive den of iniquity.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
What happens when you put a demon, a wizard of questionable ethics, and a rag-tag group of do-gooders in the same room?
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our heroes have located the culprit of the recent string of wizard kidnappings. Only problem? He's in the penthouse suite of a building full of uzi-wielding guards.
Our heroes have located the culprit of the recent string of wizard kidnappings. Only problem? He's in the penthouse suite of a building full of uzi-wielding guards.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
After thwarting the mud men in Golden Gate Park, our heroes rushed to protect who they believe to be the next target...
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Our adventure begins in Golden Gate Park's disc golf course...
Our adventure begins in Golden Gate Park's disc golf course...
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
The group puts the finishing touches on our Dresden-flavored San Francisco in our final character creation episode of Season 3!
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
More character creation! Listen to the the group weave their backstories together by writing themselves in to each others' "first adventures".
More character creation! Listen to the the group weave their backstories together by writing themselves in to each others' "first adventures".
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
City and character creation continues! Listen to the the group collaboratively construct the characters that will serve as our protagonists for Season 3.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
Season 3 begins with city and character creation! Listen to the the group build up our fictional San Francisco, which will serve as the setting for Season 3.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
It's the season 2 finale, with a special introduction from Greg explaining the future of the podcast (the short version is: we're back!)
It's the season 2 finale, with a special introduction from Greg explaining the future of the podcast (the short version is: we're back!)
Our heroes celebrate a victory, and encounter an opportunity.
Our heroes battle the Megapede, and uncover a terrible secret.
The gang buys a car.
The characters begin their trial.
Alan, Johnny, Alice, Clint and Karat allow their past to catch up with them when Jack's request sends them deep into Nohaine territory.
Alan, Johnny, Alice, Clint and Karat allow their past to catch up with them when Jack's request sends them deep into Nohaine territory.
The first episode in a series featuring the Wednesday Warriors playing their sister-story campaign using the Dungeon World rpg system. These episodes follow the adventures of new characters in a parallel story set in the strange new world of Theima. Cast includes: Greg (as Bishop), Elizabeth (as Nahala'da), and Eric (as Yoldo) with Cailin as DM.
The first episode in a series featuring the Wednesday Warriors playing their sister-story campaign using the Dungeon World rpg system. These episodes follow the adventures of new characters in a parallel story set in the strange new world of Theima. Cast includes: Greg (as Bishop), Elizabeth (as Nahala'da), and Eric (as Yoldo) with Cailin as DM.
In the second episode of the season, we learn about how our cast of characters have crossed paths over the years.
Season 2 of Thursday Knights is comprised of two weekly sessions, each with a different cast of players and characters. While these two stories are separate from each other, they are both taking place simultaneously in the same campaign world.
Season 2 of Thursday Knights is comprised of two weekly sessions, each with a different cast of players and characters. While these two stories are separate from each other, they are both taking place simultaneously in the same campaign world.
Each story is meant to stand on its own for those that would prefer to only listen to one game per week, but those that choose to listen to both will be treated to a larger interconnected story that we're very excited to reveal to you as the campaign unfolds. The end of the title of each episode lets you know which story it contains.
In this premiere episode, we engage in character creation, followed by the first part of our new story.
Now that our four-year-running D&D campaign has reached its conclusion, we’ll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between.
Episode 3 features an encore of Fiasco: a game of powerful ambition and poor impulse control, by Bully Pulpit Games.
This episode contains strong language and mature themes, listener discretion is advised.
Now that our four-year-running D&D campaign has reached its conclusion, we’ll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between.
Episode 2 features an encore of Fiasco: a game of powerful ambition and poor impulse control, by Bully Pulpit Games.
This episode contains strong language and mature themes, listener discretion is advised.
Now that our four-year-running D&D campaign has reached its conclusion, we'll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between. First up in the system tour is Fiasco: a game of powerful ambition and poor impulse control, by Bully Pulpit Games.
Now that our four-year-running D&D campaign has reached its conclusion, we'll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between. First up in the system tour is Fiasco: a game of powerful ambition and poor impulse control, by Bully Pulpit Games.
This episode contains strong language and mature themes, listener discretion is advised.
The Quorum faces their final and most heart-wrenching trial before making their choice and facing the consequences in the thrilling conclusion of the Thursday Knights vs. 4e Saga.
*Includes bonus talk at the end of the episode!
In which Pazuzu's plan begins to unravel, a choice is made, and a world's fate hinges on what the heroes do next.
In which Pazuzu's plan begins to unravel, a choice is made, and a world's fate hinges on what the heroes do next.
After fighting their way to the core of the abyss, the heroes are faced with the architect behind the end of all things, and he is not going down without a fight.
The Quorum makes their final preparations for the perilous descent into the heart of the abyss - a place where nightmares are reality and where no sane soul can find peace.
Asmodeus proves a worthy foe easily capable of putting our heroes on the ropes if they fail to use their greatest (and potentially deadly) advantage.
With the fate of the world hanging on a thread the Lord of Hell standing in their way, the Quorum is forced to deal with what might be their most formidable foe yet.
The heroes return to a world on the brink of annihilation and find their situation has changed considerably from when they were first banished.
The Quorum finally leaves behind the Dark World but returning to the world they know is no simple task, nor can they be fully prepared for what they find upon their return. One thing is for certain; the world they leave behind will be forever changed by the choices they've made.
The Quorum finally leaves behind the Dark World but returning to the world they know is no simple task, nor can they be fully prepared for what they find upon their return. One thing is for certain; the world they leave behind will be forever changed by the choices they've made.
Mortals with god-like power against a true god appears to be a surprisingly even match, but while fate of the world hangs on a thread the heroes are given a chance to consider a more peaceful way to get what they want... with some strings attached.
Though it may be true that fortune favors the brave, when the Quroum chooses to take on the Goddess of Luck herself the odds are most definitely not in their favor.
Though it may be true that fortune favors the brave, when the Quroum chooses to take on the Goddess of Luck herself the odds are most definitely not in their favor.
The heroes receive a mysterious call for help, but when the messenger's identity is revealed the Quorum is faced with a heart-wrenching decision.
The heroes receive a mysterious call for help, but when the messenger's identity is revealed the Quorum is faced with a heart-wrenching decision.
Decisions made in the dark of night are seen quite differently in the light of day... and one hero is pushed to the limit when the barest glimmer of truth is finally uncovered.
The heroes catch their first glimmer of hope, but as their plans are set into motion so too does Evil move against them with plans of its own.
The heroes learn that Doom Island is the least of their problems, but when the situation turns from dire to deadly, they may find themselves forced to accept the aid of a very unlikely ally.
Trapped under two-hundred feet of blood-tinged water the heroes confront one of their oldest and deadliest foes as the fate of The City hangs in the balance.
With yet another god's power absorbed, the heroes turn back to The City, and are faced with the sudden realization that they may be in over their heads.
With yet another god's power absorbed, the heroes turn back to The City, and are faced with the sudden realization that they may be in over their heads.
Still reeling from the effects of Shar's demise, the heroes turn their attentions towards unraveling the mysterious realm of the Lord of the Continuum.
Still reeling from the effects of Shar's demise, the heroes turn their attentions towards unraveling the mysterious realm of the Lord of the Continuum.
The heroes come away from their encounter with Shar changed, but is it for the better?
Eric stars as our special Guest DM for this special one-off edition of "The Knights of Thunderstrike" in which we meet our cast of unlikely heroes lovingly nicknamed "The Freak Squad".
Eric stars as our special Guest DM for this special one-off edition of "The Knights of Thunderstrike" in which we meet our cast of unlikely heroes lovingly nicknamed "The Freak Squad".
The dead rise and the shadows gather as the Quorum takes on Shar, Goddess of Darkness.
The Quorum of Thunderstrike prepares to face Shar while Wrenn puts his own personal agenda into motion.
(Note: This Episode is cut short due to technical difficulties, and continues on in Episode 116: Scattering Shadows)
The heroes begin their quest for power at the source of darkness and shadow deep within the abyssal landscape. But while the promise of Shar's power awaits them, so do the new denizens of this realm...
The heroes begin their quest for power at the source of darkness and shadow deep within the abyssal landscape. But while the promise of Shar's power awaits them, so do the new denizens of this realm...
Many paths are put before the heroes and as they and The City get better acquainted with one another, A sudden realization gives them a tenuous spark of hope.
Pazuzu's successful ambush leaves the heroes stranded in the Dark World with no tether anchoring them to their own. Faced with the unending aberrant darkness and a maddening aura of despair, the Quorum fights to find anything familiar in this world. What they discover astonishes them.
Pazuzu's successful ambush leaves the heroes stranded in the Dark World with no tether anchoring them to their own. Faced with the unending aberrant darkness and a maddening aura of despair, the Quorum fights to find anything familiar in this world. What they discover astonishes them.
As the Quorum's secret meeting with Keeper grows near they scramble to understand the path before them and find that the road ahead may be even darker than they've ever imagined.
As the Quorum's secret meeting with Keeper grows near they scramble to understand the path before them and find that the road ahead may be even darker than they've ever imagined.
The heroes plans are violently interrupted as they are drawn into a maelstrom that just may lead them exactly where they need to be... if they can handle the cost.
The Quorum finds the legendary Chronos Arrow just within reach as Hugh faces off against his other self, but can they obtain it before the ghosts of Hugh's past tear them apart?
The Quorum finds the legendary Chronos Arrow just within reach as Hugh faces off against his other self, but can they obtain it before the ghosts of Hugh's past tear them apart?
Thrust once more into the Dark World, the heroes find a much darker and alien world awaits them. Tasked with the retrieval of the Chronos Arrow, they set out in this strange new world in search of the unique person who is rumored to possess it.
The past comes back to haunt Hugh as the heroes investigate reports of a missing scout lost in the mysterious black fog settling over the swamp-covered ruins of Orva.
With the bitter taste of defeat fresh on their lips the Quorum of Thunderstrike makes a vow to recover their lost ship and crew, no matter what may stand in their way.
Thunderstrike and its crew give their all in the increasingly desperate fight against the forces demon and shadow; only time will tell if it is enough.
Drawn by the mysterious tremors beneath the Golden Waters, the heroes of Thunderstrike investigate the source of the mystical arcane beacon, hoping to uncover the secrets it hides.
The heroes return to Ulgarth to aid Arora in an effort defeat the mysterious dark leader of Durpar's army and end the war once and for all.
The heroes return to Ulgarth to aid Arora in an effort defeat the mysterious dark leader of Durpar's army and end the war once and for all.
Wrenn's trial by fire continues as he and his allies confront Caina's infernal lord, while elsewhere in world another war is just reaching a fever pitch.
Wrenn's trial by fire continues as he and his allies confront Caina's infernal lord, while elsewhere in world another war is just reaching a fever pitch.
The return to Thunderstrike lands the heroes in a critical moment of decision. With little time to spare, the Quorum of Thunderstrike heads towards the battlefront after gaining knowledge of deeper, more sinister plots moving against them.
The heroes face one of the toughest challenges yet when past, present and future collide in a world more twisted than any of them imagined possible.
The Quorum struggles to remain united as the truth revealed and desperation forces them into a ritual they will not soon forget.
Thunderstrike hosts the diplomatic envoy from Estagund with hopes of gaining new military allies, but discover that the price may be further reaching than they first realized. Tensions rise, but when someone decides to solve the issue their own way, will Arora's efforts be for naught before the ink is even dry?
Thunderstrike hosts the diplomatic envoy from Estagund with hopes of gaining new military allies, but discover that the price may be further reaching than they first realized. Tensions rise, but when someone decides to solve the issue their own way, will Arora's efforts be for naught before the ink is even dry?
A scramble for the crimson stone rod leaves the heroes' heads spinning as they are once again thrust into the present... and a diplomatic crisis. Meanwhile, the consequences of possessing the crimson stone rod begin rise to the surface.
A scramble for the crimson stone rod leaves the heroes' heads spinning as they are once again thrust into the present... and a diplomatic crisis. Meanwhile, the consequences of possessing the crimson stone rod begin rise to the surface.
The heroes are drawn deeper into their host's deranged fantasy world while struggling to combat the dementia threatening to consume them.
The heroes are drawn deeper into their host's deranged fantasy world while struggling to combat the dementia threatening to consume them.
The expedition to retrieve the Crimson Stone Rod leads the heroes into the savage overgrowth of a country garden, which proves to be much more lethal than first expected. Undaunted, they press onward ever aware of the peculiar presence observing their progress...
In which tables turn, treacherous deals are struck, and Brandis makes his choice.
Zahar and Brandis finally face off, but the Raven Queen has her own idea of what is a fair fight, and she has no intentions of allowing Brandis' allies to help him.
Zahar and Brandis finally face off, but the Raven Queen has her own idea of what is a fair fight, and she has no intentions of allowing Brandis' allies to help him.
Arora leads the heroes to Ulgarth with good intentions, but quickly realizes there's no such thing as a "quick fix" when it comes to politics. Meanwhile, the call of the Raven Queen continues to beckon Brandis to the shadowy land of Letherna where an unknown fate awaits.
Arora leads the heroes to Ulgarth with good intentions, but quickly realizes there's no such thing as a "quick fix" when it comes to politics. Meanwhile, the call of the Raven Queen continues to beckon Brandis to the shadowy land of Letherna where an unknown fate awaits.
Tension runs ever higher as the heroes face several equally urgent decisions. One thing seems clear, however; whichever path they take will result in serious repercussions... some of which threaten to pit the heroes against each-other and tear them apart from within before they have a chance to face their enemies.
The heroes use their time to choose the most strategical plan to take down the Slaad Lord, knowing that the fate of the Valdai depends on their success, but even the best laid plans can fall prey to the unexpected...
Spurred on by Deomin's drive to rescue his people, the heroes of Thunderstrike take on the perils of the Pandemonium Stone before it vanishes beyond their reach.
Spurred on by Deomin's drive to rescue his people, the heroes of Thunderstrike take on the perils of the Pandemonium Stone before it vanishes beyond their reach.
The heroes leave Wheloon (And Hugh's past) behind, and turn their attentions towards the fate of Deomin's people in the elemental chaos. But are they truly ready for what's waiting on the path they've chosen?
The heroes leave Wheloon (And Hugh's past) behind, and turn their attentions towards the fate of Deomin's people in the elemental chaos. But are they truly ready for what's waiting on the path they've chosen?
Getting into Wheloon was the easy part, but when Hugh's "homecoming" threatens to become than just a walk down memory lane the heroes must fight to uncover just what it is that Legs has been keeping from them before its too late.
Getting into Wheloon was the easy part, but when Hugh's "homecoming" threatens to become than just a walk down memory lane the heroes must fight to uncover just what it is that Legs has been keeping from them before its too late.
The heroes return to Thunderstrike and find a multitude of problems and issues demanding their attention, each seemingly more urgent than the last. A research trip to Cormyr leads to the unexpected reappearance of someone one of the heroes would rather stayed buried in the past.
Our heroes valiantly fight their way to the oracle, but the price he demands forces one hero to give up something quite unexpected.
The Quorum jumps back to the "Dark world", but not before laying some plans of their own. They seek out their fortune and meet up with a familiar wanderer who guides them to what is left of civilization... but it's hardly the sort of civilization they were expecting.
The Quorum jumps back to the "Dark world", but not before laying some plans of their own. They seek out their fortune and meet up with a familiar wanderer who guides them to what is left of civilization... but it's hardly the sort of civilization they were expecting.
The Quorum of Thunderstrike seeks the truth in Zuggtmoy's hidden chamber, but find that with every question answered, the mystery only deepens further. Meanwhile, Wrenn's choices begin to bear unexpected world-changing consequences.
The Quorum of Thunderstrike seeks the truth in Zuggtmoy's hidden chamber, but find that with every question answered, the mystery only deepens further. Meanwhile, Wrenn's choices begin to bear unexpected world-changing consequences.
The party faces down the Demon Queen of Rot only to find that the mystery winds deeper than they first suspected, as the strange voice within the orb soon reveals much more has been going on beyond the cult's doors.
The party faces down the Demon Queen of Rot only to find that the mystery winds deeper than they first suspected, as the strange voice within the orb soon reveals much more has been going on beyond the cult's doors.
Having penetrated the outer defense of the temple, our heroes face a puzzling obstacle and a blast from the past.
First-time guest DM Lincoln takes charge and leads a group of adventurers into the mysterious Purple Desert in search of untold riches and glory. But when things go from puzzling to deadly, what will become of a lecherous eladrin, a pickled dwarf, a dark paladin dragonborn, and a dwarf with his eye on the prize?
The Quorum of Thunderstrike continue their trek through the frozen wasteland and find themselves in the company of unexpected allies. Together they plan an assault that the Temple of Elemental Evil won't soon forget.
The Quorum of Thunderstrike continue their trek through the frozen wasteland and find themselves in the company of unexpected allies. Together they plan an assault that the Temple of Elemental Evil won't soon forget.
The party returns to Hommlet in hopes of decoding the mystery of the omens. What they find is a town teetering on the edge of chaos, and their plan to repair the damage is only a snag away from completely unraveling at their feet.
As our heroes struggle to resist the unending onslaught of enemies aboard Thunderstrike they realize that Stoyla's new defense systems are more useful than they first appeared. But is it too little, too late?
As our heroes struggle to resist the unending onslaught of enemies aboard Thunderstrike they realize that Stoyla's new defense systems are more useful than they first appeared. But is it too little, too late?
When the ship's portal jump drive breaks down suspicions of sabotage run rampant. Someone now has the Thunderstrike right where they want them, but who... and why?
When the ship's portal jump drive breaks down suspicions of sabotage run rampant. Someone now has the Thunderstrike right where they want them, but who... and why?
As more of the dreamer's world is uncovered, our heroes are suddenly faced with the dilemma of finding and exit in this dreamworld and waking the only one who has the key.
As more of the dreamer's world is uncovered, our heroes are suddenly faced with the dilemma of finding and exit in this dreamworld and waking the only one who has the key.
The heroes' mysterious new informant offers them an opportunity to unlock the secrets of his nightly visions. But when Victor's dreamworld turns out to be more dangerous than they'd first imagined, they find it may be their own minds which will turn on them in the end.
The heroes' mysterious new informant offers them an opportunity to unlock the secrets of his nightly visions. But when Victor's dreamworld turns out to be more dangerous than they'd first imagined, they find it may be their own minds which will turn on them in the end.
Judgement from divine sources have deemed that the party is guilty of an unforgivable crime, now the heroes must fight to survive the sentence.
The heroes' investigation turns up a new lead, but just before they're finally able to get some answers a new sort of trouble comes to call.
The heroes' investigation turns up a new lead, but just before they're finally able to get some answers a new sort of trouble comes to call.
Our heroes meet a mysterious angel and his strange ward, and discover no one is safe from the turmoil the cataclysm has created.
Hurtled into a parched wasteland, our heroes find themselves in a place where nothing is as it should be. Worse still, there seems to be either no way home, or no home to go back to. And all the while the mystery remains... where are they?
Here begins the Epic Tier Campaign: The End of All Things
A lost companion returns with a mysterious warning. Curiosity piqued, our heroes seek to learn more...
The heroes pursue a bloodied and beaten Arath to his hiding place in the Arcane Academy, where he proves just what desperation can drive a man to do.
Part 2 of the epic final battle in which our heroes face danger and death, risking everything to stop the man who was once their ally from destroying everything. Those closest to the heroes offer their aid, but if the heroes choose to take it, who knows what the final toll may be?
Our Heroes make their stand against Arath and his forces. But are they prepared to face their long-lost friend at last?
Five unique individuals make this special episode their moment to shine. Listen in as they pave the way for our heroes in a feat of story telling that won't soon be forgotten! Featuring "DM Eric"!
Five unique individuals make this special episode their moment to shine. Listen in as they pave the way for our heroes in a feat of story telling that won't soon be forgotten! Featuring "DM Eric"!
As an epic confrontation looms on the horizon, our heroes make a last ditch effort to prepare themselves and their allies for what is to come.
Our heroes learn that not every confrontation can end in victory, and not every consequence can be avoided when the past catches up with one of them in a very big way.
The chaotic elemental forces of the Shadow face off against our heroes, who quickly discover that the war is just beginning. What they have yet to realize is that victory will require someone to make the ultimate sacrifice.
With their final dedication to the primordial Queen of Air, our heroes are prepared to face whatever villainy holds their friend hostage... or are they?
The heroes are given a chance to regain what they've lost when a mysterious stranger appears just in time, but the price for this aid takes them by surprise.
The heroes are given a chance to regain what they've lost when a mysterious stranger appears just in time, but the price for this aid takes them by surprise.
The search for a source of draconic magic leads our heroes into dire straits.
Our heroes' adventure takes an unusual turn at the feet of the beastly hydra.
Our heroes' adventure takes an unusual turn at the feet of the beastly hydra.
The crew of the Thunderstrike meets their match while our heroes are away in chronological limbo.
Time quickly becomes a precious commodity as our heroes face the daunting task of finding where Arath will strike and saving Kalla's fading spirit before it's too late.
Time quickly becomes a precious commodity as our heroes face the daunting task of finding where Arath will strike and saving Kalla's fading spirit before it's too late.
Our heroes' dedication is put to the test as they struggle to balance justice, peace, and the ever-present threat of Arath's machinations.
Our heroes' dedication is put to the test as they struggle to balance justice, peace, and the ever-present threat of Arath's machinations.
The investigation comes to a head as our heroes follow the clues to their inevitable and potentially lethal conclusion.
An interrogation leads to disturbing new revelations regarding events in Deep Imaskar.
Deep in the dangerous plaguelands, our heroes find themselves in the middle of an ambush!
Episode 51 of the Thursday Knights Actual Play podcast is now available!
Our heroes venture deep in to the treacherous plaguelands to find and confront an elusive order of spellscarred individuals.
Episode 50 of the Thursday Knights Actual Play podcast is now available!
The information gathered from the assassins in the glade lead our heroes to seek guidance from the Order of the Blue Fire.
Episode 49 of the Thursday Knights Actual Play podcast is now available!
While investigating the crime scene in Deep Imaskar, our heroes came under attack by a group of assassins! This episode starts in the middle of the fight.
Episode 48 of the Thursday Knights Actual Play podcast is now available!
Our heroes have been assigned the task of investigating the murder of the would-be king of Deep Imaskar.
Episode 47 of the Thursday Knights Actual Play podcast is now available!
With the Mind Flayer defeated, our heroes rush to Deep Imaskar to seek help for their fallen friend.
Episode 46 of the Thursday Knights Actual Play podcast is now available!
Our heroes battle a Mindflayer and its thralls. Have they bit off more than they can chew?
Episode 45 of the Thursday Knights Actual Play podcast is now available!
Having finally escaped from the past, our heroes find themselves with no time to spare. Deep Imaskar awaits.
Episode 44 of the Thursday Knights Actual Play podcast is now available!
The assault on the keep has begun. Trapped in unfamiliar bodies, our heroes prepare for their imminent confrontation with Szass Tam.
Episode 43 of the Thursday Knights Actual Play podcast is now available!
While Brandis desperately struggles to remember the details of this memory, our heroes make plans to defend the keep from the upcoming assault.
Episode 42 of the Thursday Knights Actual Play podcast is now available!
Trapped in the past in unfamiliar bodies, our heroes desperately try to figure out what is going on.
Episode 41 of the Thursday Knights Actual Play podcast is now available!
Our heroes have finally located the mythical Planar Observatory, but have mere minutes to discover its secrets.
Timeline coming soon.
Episode 40 of the Thursday Knights Actual Play podcast is now available!
Our heroes have only an hour before an army arrives at the vault. Will they find the information they need in time?
Timeline coming soon.
Episode 39 of the Thursday Knights Actual Play podcast is now available!
As our heroes explore more of the mysterious vault, they find that they are not alone.
Timeline coming soon.
Episode 38 of the Thursday Knights Actual Play podcast is now available!
Our heroes descend in to the depths of the vault. Will they finally find the Planar Observatory within?
Timeline coming soon.
Episode 37 of the Thursday Knights Actual Play podcast is now available!
Our heroes fight their way through the insane Derros to reach the Earth Node. Could it be the final piece of the puzzle to find the mythical Planar Observatory?
Timeline coming soon.
Episode 36 of the Thursday Knights Actual Play podcast is now available!
With the Underdark finally behind them, our heroes head back to Ulgarth to continue what they started so many months ago.
Timeline coming soon.
Episode 35 of the Thursday Knights Actual Play podcast is now available!
With victory in the Uchehi-Kai all but secured, our heroes now stand face-to-face with the Champion in Red.
Timeline coming soon.
Episode 34 of the Thursday Knights Actual Play podcast is now available!
The Uchehi-Kai continues. Next up: A feast!
Timeline coming soon.
Episode 33 of the Thursday Knights Actual Play podcast is now available!
With the first challenge of the Uchehi-Kai behind them, the group now stands in a huge coliseum with 300 Shadar-Kai, all willing to fight to the death for victory.
Timeline coming soon.
Episode 32 of the Thursday Knights Actual Play podcast is now available!
With the rare ink in hand, the group now has what it takes to enter the Ushehi-Kai. But how will the Shadar-Kai react to outsiders participating in their prestigious tournament?
Timeline coming soon.
Episode 31 of the Thursday Knights Actual Play podcast is now available!
In order to compete in the Uchehi-Kai, the heroes must prove themselves to the Shadar-Kai.
Timeline coming soon.
Episode 30 of the Thursday Knights Actual Play podcast is now available!
Our heroes experience some major culture shock when they reach the Shadar-Kai town of Ikemmu.
Timeline coming soon.
Episode 29 of the Thursday Knights Actual Play podcast is now available!
Our heroes go on a few side-adventures to prepare for the upcoming tournament in Ikemmu.
Timeline coming soon.
Episode 28 of the Thursday Knights Actual Play podcast is now available!
Sairca's birthday party ends in bloodshed.
Timeline coming soon.
Episode 27 of the Thursday Knights Actual Play podcast is now available!
A strange individual has invited our heroes to a birthday party.
Timeline coming soon.
Episode 26 of the Thursday Knights Actual Play podcast is now available!
Our heroes make their way to Neverwinter, in search of the Prince of Ulgarth.
Timeline coming soon.
Episode 25 of the Thursday Knights Actual Play podcast is now available!
Our heroes swore revenge on Company Yargo after their last encounter. In this week's episode, vengeance is theirs.
Timeline coming soon.
Episode 24 of the Thursday Knights Actual Play podcast is now available!
The heroes return to Skyclave to find that nothing is as it was. A tough choice awaits them.
Timeline coming soon.
There have been some technical difficulties getting this episode up on Vimeo. It'll be up soon.
Episode 23 of the Thursday Knights Actual Play podcast is now available!
The heroes have survived the torture chamber, and now find themselves fleeing the palace.
Timeline coming soon.
There have been some technical difficulties getting this episode up on Vimeo. It'll be up soon.
Episode 22 of the Thursday Knights Actual Play podcast is now available!
The heroes have found Keeper in the palace dungeon, but will they be able to escape?
Timeline coming soon.
For the first time ever, we have the entire episode available as video! We will be doing this every week from here on out.
You can download the entire video for offline viewing on the Vimeo page.
Episode 21 of the Thursday Knights Actual Play podcast is now available!
Even our mighty heroes cannot stay hidden forever. A character from Arora's past has tracked the party down and asked them to surrender.
Timeline coming soon.
Episode 20 of the Thursday Knights Actual Play podcast is now available!
Not even gold can buy all information. The players must complete a task for the Gypsy Queen before she will give them what they seek.
Timeline coming soon.
Episode 19 of the Thursday Knights Actual Play podcast is now available!
The party has made their way to the capitol of Ulgarth, but they find little time to enjoy the sights; instead finding themselves the primary players in a manhunt that spans the entire city.
Timeline coming soon.
Episode 18 of the Thursday Knights Actual Play podcast is now available!
Having ensured the Philosopher's Temple's safety, the party turns their attention towards the desert lands of Ulgarth.
Timeline coming soon.
Episode 17 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs conclude their epic battle against the army besieging the Philosopher's Temple. Can the PCs take down a mighty behir and its rider?
Timeline coming soon.
Episode 16 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs continue their battle against the army besieging the Philosopher's Temple. The entire session is one long encounter.
For those of you that would like to skip to specific parts, here is a timeline of events.
Episode 15 of the Thursday Knights Actual Play podcast is now available!
Episode 15 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs have finally reached the Philosopher's Temple, but the answers they get there are unsettling.
For those of you that would like to skip to specific parts, here is a timeline of events.
Episode 14 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs continue their trek through the deadly Snowflake Mountains, in search of the mythical Philosopher's Temple.
For those of you that would like to skip to specific parts, here is a timeline of events.
Episode 13 of the Thursday Knights Actual Play podcast is now available!
Episode 13 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs' long journey across the Sea of Fallen Stars comes to an end. Now the hard part begins...
Lincoln (Wrenn) is missing from this episode due to a prior engagement.
For those of you that would like to skip to specific parts, here is a timeline of events.

We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 12 of the Thursday Knights Actual Play podcast is now available!
Episode 12 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs continue their journey at sea. The captain teaches them a few new tricks, they meet some new friends, and then they find a mysterious shipwreck...
Kevin joins us once again, this time as a co-DM. Lincoln (Wrenn) also returns from his absence.
For those of you that would like to skip to specific parts, here is a timeline of events.
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 11 of the Thursday Knights Actual Play podcast is now available!
This episode opens in the middle of combat! The encounter our heroes started last week is finally concluded.
Lincoln (Wrenn) is missing from this episode. Special guest Kevin reprises his role as Lorekeeper Kalla.
For those of you that would like to skip to specific parts, here is a timeline of events.
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 10 of the Thursday Knights Actual Play podcast is now available!
Episode 10 of the Thursday Knights Actual Play podcast is now available!
This week, the PCs continue their journey across the Sea of Fallen Stars. They stop in the city of Airspur where Deomin shows his friends around. When the party sets off once again, they find themselves sailing in to an unnatural fog...
Lincoln (Wrenn) is missing from this episode due to his wife having a baby! We have a special guest, Kevin, join us half-way through. He plays Lorekeeper Kalla.
For those of you that would like to skip to specific parts, here is a timeline of events.
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 9 of the Thursday Knights Actual Play podcast is now available!
This week, the PCs finish up their business in Skyclave and take to the seas!
For those of you that would like to skip to specific parts, here is a timeline of events.
From time to time, we will include downloads of materials the DM prepared for the episode.
Encounter Review: Kuo-Toa on the High Seas
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 8 of the Thursday Knights Actual Play podcast is now available!
Episode 8 of the Thursday Knights Actual Play podcast is now available!
This week, the PCs investigate what they found at Arath's shop, find themselves in a dance contest, and confront Lurd, the gangster boss of Skyclave.
For those of you that would like to skip to specific parts, here is a timeline of events.
From time to time, we will include downloads of materials the DM prepared for the episode.
We are now broadcasting our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 7 of the Thursday Knights Actual Play podcast is now available!
This week, the group does some investigating, including talking to some new friends and checking out Arath's old shop in Skyclave.
For those of you that would like to skip to specific parts, here is a timeline of events.
From time to time, we will include downloads of materials the DM prepared for the episode.
We are now broadcasting our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 6 of the Thursday Knights Actual Play podcast is now available!
Episode 6 of the Thursday Knights Actual Play podcast is now available!
This week, the group explores the city of Skyclave, finding lots of small adventure in the process. This episode contains no combat!
No timeline is available this week.
We are now broadcasting our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 5 of the Thursday Knights Actual Play podcast is now available!
This week, the group seeks out Lorekeeper Kalla in a mysterious grove, hoping to get some answers.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
From time to time, we will include downloads of materials the DM prepared for the episode.
As mentioned last week, we are now broadcasting our episodes live as we play. Last week we added a second camera in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
Episode 4 of the Thursday Knights Actual Play podcast is now available!
This is the first gameplay episode of the Paragon tier. Last week, their old friend Arath reunited the characters for one last job together. A year has passed since they last fought side-by-side.
Their task is seemingly simple: Enter an ancient temple now occupied by a cult and destroy the artifact, a crown, within. But all is not as it seems...
For those of you that would like to skip to specific parts, here is a timeline of events.
This week we tried something new: We broadcast a live video stream of the entire session. Many people tuned in, some for a short while, and some for the entire length. We considered it a great success and will make this a regular thing from now on.
For information on how to tune-in and see us live, become a fan on Facebook or follow us on Twitter.
We may offer a download of the recorded video sometime in the future as well.
We are also investigating the possibility of having a second camera that is focused on the tactical map so people can follow along during combat.
Episode 3 of the Thursday Knights Actual Play podcast is now available!
This episode is a very unusual format. One year of in-game time has passed since the conclusion of the Heroic tier campaign last week. In this episode, each player tells a story they have prepared, detailing what their character did during the year apart, including coming in to their Paragon Path.
For those of you that would like to skip to specific parts, here is a timeline of events.
Some of the player swill be posting transcripts of their stories on the forum, for those interested.
Episode 2 of the Thursday Knights Actual Play podcast is now available!
This episode is the final session of a year-and-a-half adventure: The Return to the Temple of Elemental Evil. Because this was such a special episode, we played much longer than we usually do, and as such the episode weighs in at a hefty 5 and a half hours.
With this finale comes the end of the Heroic tier. Next week will be the first session of a brand new campaign with the same characters, after being apart for 1 year (in-game time.)
For those of you that would like to simply skip to the best parts, here is a timeline of events. We have italicized specific sections that we consider to be the best of the best:
When appropriate and available, we like to make available the session plans and any other materials that the DM created specifically for this session.
Cailin created a special surprise present for the group, and presented it to everybody after the session. It is a tribute to the Heroic tier that we have spent the last year and a half playing through. All of the artwork in the video is artwork that she has sketched during our sessions; oftentimes to illustrate an exciting moment that just occurred.
Episode 1 of the Thursday Knights D&D Podcast is now available!
In this debut episode of the Thursday Knights D&D podcast, the party leads a full-scale war against the Temple of Elemental Evil. A new character, Brandis, is introduced, and an old friend returns at just the right moment. There may or may not be an extremely spectacular death scene.
For those of you that would like to skip to specific parts, here is a timeline of events.