In this debut episode of the Thursday Knights D&D podcast, the party leads a full-scale war against the Temple of Elemental Evil. A new character, Brandis, is introduced, and an old friend returns at just the right moment. There may or may not be an extremely spectacular death scene.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
This episode is the final session of a year-and-a-half adventure: The Return to the Temple of Elemental Evil. Because this was such a special episode, we played much longer than we usually do, and as such the episode weighs in at a hefty 5 and a half hours.
With this finale comes the end of the Heroic tier. Next week will be the first session of a brand new campaign with the same characters, after being apart for 1 year (in-game time.)
Timeline
For those of you that would like to simply skip to the best parts, here is a timeline of events. We have italicized specific sections that we consider to be the best of the best:
0:00.00 Character introductions. Each of the players introduces themselves and gives a very quick explanation of their character.
0:07.14 First Room. The group enters the first room in the Fire Node. They spend some time trying to figure out where they are and what the nature of this place is.
0:29.50 Second Room. The group enters the second room of the Fire Node. Here they encounter an old friend who gives them a warning about the upcoming fight.
1:05.00 Final Room. They climb a staircase and see before them the site of their final confrontation.
1:06.50 Character Thoughts. Each player takes some time to explain the thoughts running through their character's head, just before they step forward to what may be their last fight ever.
1:19.01 Their ultimate foe introduces himself.
1:20.10 Combat begins. It lasts 3.5 hours. Arath (good guy) wields the Orb of Silvery Death against Lareth (bad guy,) who wields the Orb of Oblivion. The players scramble to get the four elemental power gems that are spread around the room, fighting many challenges in the process, all the while trying desperately to avoid the devastating attacks of Imix, the Prince of Evil Elemental Fire.
4:43.44Victory! The final gem is set in to the Orb of Silvery Death, giving Arath what he needs to defeat Lareth. Or does it?
4:48.39 Escape. The party rushes to escape the collapsing Fire Node
4:52.57 Return. The party finds themselves back on the Mortal Plane.
5:00.23 Heroes. The party returns to Hommlet, receiving a hero's welcome.
5:04.01 Final Thoughts. Each player takes some time to give the final thoughts of their characters before they split up to follow their own individual paths.
DM Materials
When appropriate and available, we like to make available the session plans and any other materials that the DM created specifically for this session.
Cailin created a special surprise present for the group, and presented it to everybody after the session. It is a tribute to the Heroic tier that we have spent the last year and a half playing through. All of the artwork in the video is artwork that she has sketched during our sessions; oftentimes to illustrate an exciting moment that just occurred.
This episode is a very unusual format. One year of in-game time has passed since the conclusion of the Heroic tier campaign last week. In this episode, each player tells a story they have prepared, detailing what their character did during the year apart, including coming in to their Paragon Path.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
0:01.23 Wrenn's story, by Lincoln
0:29.42 Brandis's story, by Dan
1:10.12 Arora's story, by Cailin
1:54.08 Hugh's story, by Sam
2:33.07 Deomin's story, by Eric
3:13.59 Arath's story, by Greg
3:26.53 Campaign begins
Story Transcripts
Some of the player swill be posting transcripts of their stories on the forum, for those interested.
This is the first gameplay episode of the Paragon tier. Last week, their old friend Arath reunited the characters for one last job together. A year has passed since they last fought side-by-side.
Their task is seemingly simple: Enter an ancient temple now occupied by a cult and destroy the artifact, a crown, within. But all is not as it seems...
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
0:57.53 First combat!
2:17.44 Descending in to the Temple
2:35.01 Temple Hazard 1 - electricity room
3:38.20 Temple Hazard 2 - crushing walls
3:53.58 Temple Hazard 3 - giant chasm
4:13.57 Inside the Crown Room
4:32.41 Finishing the job
5:23.18 Character reflections on recent events
Live Video Stream
This week we tried something new: We broadcast a live video stream of the entire session. Many people tuned in, some for a short while, and some for the entire length. We considered it a great success and will make this a regular thing from now on.
As mentioned last week, we are now broadcasting our episodes live as we play. Last week we added a second camera in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
Episode 6 of the Thursday Knights Actual Play podcast is now available!
This week, the group explores the city of Skyclave, finding lots of small adventure in the process. This episode contains no combat!
Timeline
No timeline is available this week.
Live Video Stream
We are now broadcasting our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
We are now broadcasting our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
We are now broadcasting our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
Episode 10 of the Thursday Knights Actual Play podcast is now available!
This week, the PCs continue their journey across the Sea of Fallen Stars. They stop in the city of Airspur where Deomin shows his friends around. When the party sets off once again, they find themselves sailing in to an unnatural fog...
Lincoln (Wrenn) is missing from this episode due to his wife having a baby! We have a special guest, Kevin, join us half-way through. He plays Lorekeeper Kalla.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
0:46.49 Arrival in Airspur
1:19.25 Departing Airspur
1:39.30 Special Guest Kevin Arrives
1:45.59 Roll Initiative!
Live Video Stream
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
This episode opens in the middle of combat! The encounter our heroes started last week is finally concluded.
Lincoln (Wrenn) is missing from this episode. Special guest Kevin reprises his role as Lorekeeper Kalla.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
0:00.00 Continuing Combat
2:25.47 Free Fall!
2:55.38 Back on the Boat
Live Video Stream
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
Episode 12 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs continue their journey at sea. The captain teaches them a few new tricks, they meet some new friends, and then they find a mysterious shipwreck...
Kevin joins us once again, this time as a co-DM. Lincoln (Wrenn) also returns from his absence.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
0:00.36 Character Thoughts
0:16.07 Grandmaster Training
0:34.03 Discussing Some Changes
0:43.23 Half-Giants
1:28.40 Sailing Once Again
1:42.00 All Hands To Deck!
Live Video Stream
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
Episode 13 of the Thursday Knights Actual Play podcast is now available!
In this episode, the PCs' long journey across the Sea of Fallen Stars comes to an end. Now the hard part begins...
Lincoln (Wrenn) is missing from this episode due to a prior engagement.
Timeline
For those of you that would like to skip to specific parts, here is a timeline of events.
0:00.36 Repairing the Ship
0:27.32 Land Ho!
0:35.23 Caradoon
1:28.55 Traveling to Gelid
2:08.53 Climbing the Snowflake Mountains
2:26.16 Deomin's Past
2:48.01 Hugh's Past
3:15.37 A Strange Cave
3:43.02 Roll Initiative!
Live Video Stream
We broadcast our episodes live as we play. We have two cameras in the stream, allowing viewers to see the tactical map in addition to the regular angle of the entire table.
In this episode, the PCs conclude their epic battle against the army besieging the Philosopher's Temple. Can the PCs take down a mighty behir and its rider?
The party has made their way to the capitol of Ulgarth, but they find little time to enjoy the sights; instead finding themselves the primary players in a manhunt that spans the entire city.
With the rare ink in hand, the group now has what it takes to enter the Ushehi-Kai. But how will the Shadar-Kai react to outsiders participating in their prestigious tournament?
With the first challenge of the Uchehi-Kai behind them, the group now stands in a huge coliseum with 300 Shadar-Kai, all willing to fight to the death for victory.
Our heroes fight their way through the insane Derros to reach the Earth Node. Could it be the final piece of the puzzle to find the mythical Planar Observatory?
While investigating the crime scene in Deep Imaskar, our heroes came under attack by a group of assassins! This episode starts in the middle of the fight.
Time quickly becomes a precious commodity as our heroes face the daunting task of finding where Arath will strike and saving Kalla's fading spirit before it's too late.
Time quickly becomes a precious commodity as our heroes face the daunting task of finding where Arath will strike and saving Kalla's fading spirit before it's too late.
The heroes are given a chance to regain what they've lost when a mysterious stranger appears just in time, but the price for this aid takes them by surprise.
The heroes are given a chance to regain what they've lost when a mysterious stranger appears just in time, but the price for this aid takes them by surprise.
With their final dedication to the primordial Queen of Air, our heroes are prepared to face whatever villainy holds their friend hostage... or are they?
The chaotic elemental forces of the Shadow face off against our heroes, who quickly discover that the war is just beginning. What they have yet to realize is that victory will require someone to make the ultimate sacrifice.
Our heroes learn that not every confrontation can end in victory, and not every consequence can be avoided when the past catches up with one of them in a very big way.
Five unique individuals make this special episode their moment to shine. Listen in as they pave the way for our heroes in a feat of story telling that won't soon be forgotten! Featuring "DM Eric"!
Five unique individuals make this special episode their moment to shine. Listen in as they pave the way for our heroes in a feat of story telling that won't soon be forgotten! Featuring "DM Eric"!
Part 2 of the epic final battle in which our heroes face danger and death, risking everything to stop the man who was once their ally from destroying everything. Those closest to the heroes offer their aid, but if the heroes choose to take it, who knows what the final toll may be?
Hurtled into a parched wasteland, our heroes find themselves in a place where nothing is as it should be. Worse still, there seems to be either no way home, or no home to go back to. And all the while the mystery remains... where are they?
The heroes' mysterious new informant offers them an opportunity to unlock the secrets of his nightly visions. But when Victor's dreamworld turns out to be more dangerous than they'd first imagined, they find it may be their own minds which will turn on them in the end.
The heroes' mysterious new informant offers them an opportunity to unlock the secrets of his nightly visions. But when Victor's dreamworld turns out to be more dangerous than they'd first imagined, they find it may be their own minds which will turn on them in the end.
As more of the dreamer's world is uncovered, our heroes are suddenly faced with the dilemma of finding and exit in this dreamworld and waking the only one who has the key.
As more of the dreamer's world is uncovered, our heroes are suddenly faced with the dilemma of finding and exit in this dreamworld and waking the only one who has the key.
When the ship's portal jump drive breaks down suspicions of sabotage run rampant. Someone now has the Thunderstrike right where they want them, but who... and why?
When the ship's portal jump drive breaks down suspicions of sabotage run rampant. Someone now has the Thunderstrike right where they want them, but who... and why?
As our heroes struggle to resist the unending onslaught of enemies aboard Thunderstrike they realize that Stoyla's new defense systems are more useful than they first appeared. But is it too little, too late?
As our heroes struggle to resist the unending onslaught of enemies aboard Thunderstrike they realize that Stoyla's new defense systems are more useful than they first appeared. But is it too little, too late?
The party returns to Hommlet in hopes of decoding the mystery of the omens. What they find is a town teetering on the edge of chaos, and their plan to repair the damage is only a snag away from completely unraveling at their feet.
The Quorum of Thunderstrike continue their trek through the frozen wasteland and find themselves in the company of unexpected allies. Together they plan an assault that the Temple of Elemental Evil won't soon forget.
The Quorum of Thunderstrike continue their trek through the frozen wasteland and find themselves in the company of unexpected allies. Together they plan an assault that the Temple of Elemental Evil won't soon forget.
First-time guest DM Lincoln takes charge and leads a group of adventurers into the mysterious Purple Desert in search of untold riches and glory. But when things go from puzzling to deadly, what will become of a lecherous eladrin, a pickled dwarf, a dark paladin dragonborn, and a dwarf with his eye on the prize?
The party faces down the Demon Queen of Rot only to find that the mystery winds deeper than they first suspected, as the strange voice within the orb soon reveals much more has been going on beyond the cult's doors.
The party faces down the Demon Queen of Rot only to find that the mystery winds deeper than they first suspected, as the strange voice within the orb soon reveals much more has been going on beyond the cult's doors.
The Quorum of Thunderstrike seeks the truth in Zuggtmoy's hidden chamber, but find that with every question answered, the mystery only deepens further. Meanwhile, Wrenn's choices begin to bear unexpected world-changing consequences.
The Quorum of Thunderstrike seeks the truth in Zuggtmoy's hidden chamber, but find that with every question answered, the mystery only deepens further. Meanwhile, Wrenn's choices begin to bear unexpected world-changing consequences.
The Quorum jumps back to the "Dark world", but not before laying some plans of their own. They seek out their fortune and meet up with a familiar wanderer who guides them to what is left of civilization... but it's hardly the sort of civilization they were expecting.
The Quorum jumps back to the "Dark world", but not before laying some plans of their own. They seek out their fortune and meet up with a familiar wanderer who guides them to what is left of civilization... but it's hardly the sort of civilization they were expecting.
The heroes return to Thunderstrike and find a multitude of problems and issues demanding their attention, each seemingly more urgent than the last. A research trip to Cormyr leads to the unexpected reappearance of someone one of the heroes would rather stayed buried in the past.
Getting into Wheloon was the easy part, but when Hugh's "homecoming" threatens to become than just a walk down memory lane the heroes must fight to uncover just what it is that Legs has been keeping from them before its too late.
Getting into Wheloon was the easy part, but when Hugh's "homecoming" threatens to become than just a walk down memory lane the heroes must fight to uncover just what it is that Legs has been keeping from them before its too late.
The heroes leave Wheloon (And Hugh's past) behind, and turn their attentions towards the fate of Deomin's people in the elemental chaos. But are they truly ready for what's waiting on the path they've chosen?
The heroes leave Wheloon (And Hugh's past) behind, and turn their attentions towards the fate of Deomin's people in the elemental chaos. But are they truly ready for what's waiting on the path they've chosen?
Spurred on by Deomin's drive to rescue his people, the heroes of Thunderstrike take on the perils of the Pandemonium Stone before it vanishes beyond their reach.
Spurred on by Deomin's drive to rescue his people, the heroes of Thunderstrike take on the perils of the Pandemonium Stone before it vanishes beyond their reach.
The heroes use their time to choose the most strategical plan to take down the Slaad Lord, knowing that the fate of the Valdai depends on their success, but even the best laid plans can fall prey to the unexpected...
Tension runs ever higher as the heroes face several equally urgent decisions. One thing seems clear, however; whichever path they take will result in serious repercussions... some of which threaten to pit the heroes against each-other and tear them apart from within before they have a chance to face their enemies.
Arora leads the heroes to Ulgarth with good intentions, but quickly realizes there's no such thing as a "quick fix" when it comes to politics. Meanwhile, the call of the Raven Queen continues to beckon Brandis to the shadowy land of Letherna where an unknown fate awaits.
Arora leads the heroes to Ulgarth with good intentions, but quickly realizes there's no such thing as a "quick fix" when it comes to politics. Meanwhile, the call of the Raven Queen continues to beckon Brandis to the shadowy land of Letherna where an unknown fate awaits.
Zahar and Brandis finally face off, but the Raven Queen has her own idea of what is a fair fight, and she has no intentions of allowing Brandis' allies to help him.
Zahar and Brandis finally face off, but the Raven Queen has her own idea of what is a fair fight, and she has no intentions of allowing Brandis' allies to help him.
The expedition to retrieve the Crimson Stone Rod leads the heroes into the savage overgrowth of a country garden, which proves to be much more lethal than first expected. Undaunted, they press onward ever aware of the peculiar presence observing their progress...
A scramble for the crimson stone rod leaves the heroes' heads spinning as they are once again thrust into the present... and a diplomatic crisis. Meanwhile, the consequences of possessing the crimson stone rod begin rise to the surface.
A scramble for the crimson stone rod leaves the heroes' heads spinning as they are once again thrust into the present... and a diplomatic crisis. Meanwhile, the consequences of possessing the crimson stone rod begin rise to the surface.
Thunderstrike hosts the diplomatic envoy from Estagund with hopes of gaining new military allies, but discover that the price may be further reaching than they first realized. Tensions rise, but when someone decides to solve the issue their own way, will Arora's efforts be for naught before the ink is even dry?
Thunderstrike hosts the diplomatic envoy from Estagund with hopes of gaining new military allies, but discover that the price may be further reaching than they first realized. Tensions rise, but when someone decides to solve the issue their own way, will Arora's efforts be for naught before the ink is even dry?
The return to Thunderstrike lands the heroes in a critical moment of decision. With little time to spare, the Quorum of Thunderstrike heads towards the battlefront after gaining knowledge of deeper, more sinister plots moving against them.
Wrenn's trial by fire continues as he and his allies confront Caina's infernal lord, while elsewhere in world another war is just reaching a fever pitch.
Wrenn's trial by fire continues as he and his allies confront Caina's infernal lord, while elsewhere in world another war is just reaching a fever pitch.
Drawn by the mysterious tremors beneath the Golden Waters, the heroes of Thunderstrike investigate the source of the mystical arcane beacon, hoping to uncover the secrets it hides.
Thunderstrike and its crew give their all in the increasingly desperate fight against the forces demon and shadow; only time will tell if it is enough.
With the bitter taste of defeat fresh on their lips the Quorum of Thunderstrike makes a vow to recover their lost ship and crew, no matter what may stand in their way.
The past comes back to haunt Hugh as the heroes investigate reports of a missing scout lost in the mysterious black fog settling over the swamp-covered ruins of Orva.
Thrust once more into the Dark World, the heroes find a much darker and alien world awaits them. Tasked with the retrieval of the Chronos Arrow, they set out in this strange new world in search of the unique person who is rumored to possess it.
The Quorum finds the legendary Chronos Arrow just within reach as Hugh faces off against his other self, but can they obtain it before the ghosts of Hugh's past tear them apart?
The Quorum finds the legendary Chronos Arrow just within reach as Hugh faces off against his other self, but can they obtain it before the ghosts of Hugh's past tear them apart?
The heroes plans are violently interrupted as they are drawn into a maelstrom that just may lead them exactly where they need to be... if they can handle the cost.
As the Quorum's secret meeting with Keeper grows near they scramble to understand the path before them and find that the road ahead may be even darker than they've ever imagined.
As the Quorum's secret meeting with Keeper grows near they scramble to understand the path before them and find that the road ahead may be even darker than they've ever imagined.
Pazuzu's successful ambush leaves the heroes stranded in the Dark World with no tether anchoring them to their own. Faced with the unending aberrant darkness and a maddening aura of despair, the Quorum fights to find anything familiar in this world. What they discover astonishes them.
Pazuzu's successful ambush leaves the heroes stranded in the Dark World with no tether anchoring them to their own. Faced with the unending aberrant darkness and a maddening aura of despair, the Quorum fights to find anything familiar in this world. What they discover astonishes them.
Many paths are put before the heroes and as they and The City get better acquainted with one another, A sudden realization gives them a tenuous spark of hope.
The heroes begin their quest for power at the source of darkness and shadow deep within the abyssal landscape. But while the promise of Shar's power awaits them, so do the new denizens of this realm...
The heroes begin their quest for power at the source of darkness and shadow deep within the abyssal landscape. But while the promise of Shar's power awaits them, so do the new denizens of this realm...
Eric stars as our special Guest DM for this special one-off edition of "The Knights of Thunderstrike" in which we meet our cast of unlikely heroes lovingly nicknamed "The Freak Squad".
Eric stars as our special Guest DM for this special one-off edition of "The Knights of Thunderstrike" in which we meet our cast of unlikely heroes lovingly nicknamed "The Freak Squad".
Still reeling from the effects of Shar's demise, the heroes turn their attentions towards unraveling the mysterious realm of the Lord of the Continuum.
Still reeling from the effects of Shar's demise, the heroes turn their attentions towards unraveling the mysterious realm of the Lord of the Continuum.
With yet another god's power absorbed, the heroes turn back to The City, and are faced with the sudden realization that they may be in over their heads.
With yet another god's power absorbed, the heroes turn back to The City, and are faced with the sudden realization that they may be in over their heads.
Trapped under two-hundred feet of blood-tinged water the heroes confront one of their oldest and deadliest foes as the fate of The City hangs in the balance.
The heroes learn that Doom Island is the least of their problems, but when the situation turns from dire to deadly, they may find themselves forced to accept the aid of a very unlikely ally.
Decisions made in the dark of night are seen quite differently in the light of day... and one hero is pushed to the limit when the barest glimmer of truth is finally uncovered.
Though it may be true that fortune favors the brave, when the Quroum chooses to take on the Goddess of Luck herself the odds are most definitely not in their favor.
Though it may be true that fortune favors the brave, when the Quroum chooses to take on the Goddess of Luck herself the odds are most definitely not in their favor.
Mortals with god-like power against a true god appears to be a surprisingly even match, but while fate of the world hangs on a thread the heroes are given a chance to consider a more peaceful way to get what they want... with some strings attached.
The Quorum finally leaves behind the Dark World but returning to the world they know is no simple task, nor can they be fully prepared for what they find upon their return. One thing is for certain; the world they leave behind will be forever changed by the choices they've made.
The Quorum finally leaves behind the Dark World but returning to the world they know is no simple task, nor can they be fully prepared for what they find upon their return. One thing is for certain; the world they leave behind will be forever changed by the choices they've made.
With the fate of the world hanging on a thread the Lord of Hell standing in their way, the Quorum is forced to deal with what might be their most formidable foe yet.
The Quorum makes their final preparations for the perilous descent into the heart of the abyss - a place where nightmares are reality and where no sane soul can find peace.
After fighting their way to the core of the abyss, the heroes are faced with the architect behind the end of all things, and he is not going down without a fight.
The Quorum faces their final and most heart-wrenching trial before making their choice and facing the consequences in the thrilling conclusion of the Thursday Knights vs. 4e Saga.
Now that our four-year-running D&D campaign has reached its conclusion, we'll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between. First up in the system tour is Fiasco: a game of powerful ambition and poor impulse control, by Bully Pulpit Games.
Now that our four-year-running D&D campaign has reached its conclusion, we'll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between. First up in the system tour is Fiasco: a game of powerful ambition and poor impulse control, by Bully Pulpit Games.
This episode contains strong language and mature themes, listener discretion is advised.
Now that our four-year-running D&D campaign has reached its conclusion, we’ll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between.
Now that our four-year-running D&D campaign has reached its conclusion, we’ll be devoting the next many episodes to the exploration of new tabletop role-playing systems ranging from the familiar to the bizarre and everywhere in between.
Season 2 of Thursday Knights is comprised of two weekly sessions, each with a different cast of players and characters. While these two stories are separate from each other, they are both taking place simultaneously in the same campaign world.
Season 2 of Thursday Knights is comprised of two weekly sessions, each with a different cast of players and characters. While these two stories are separate from each other, they are both taking place simultaneously in the same campaign world.
Each story is meant to stand on its own for those that would prefer to only listen to one game per week, but those that choose to listen to both will be treated to a larger interconnected story that we're very excited to reveal to you as the campaign unfolds. The end of the title of each episode lets you know which story it contains.
In this premiere episode, we engage in character creation, followed by the first part of our new story.
The first episode in a series featuring the Wednesday Warriors playing their sister-story campaign using the Dungeon World rpg system. These episodes follow the adventures of new characters in a parallel story set in the strange new world of Theima. Cast includes: Greg (as Bishop), Elizabeth (as Nahala'da), and Eric (as Yoldo) with Cailin as DM.
The first episode in a series featuring the Wednesday Warriors playing their sister-story campaign using the Dungeon World rpg system. These episodes follow the adventures of new characters in a parallel story set in the strange new world of Theima. Cast includes: Greg (as Bishop), Elizabeth (as Nahala'da), and Eric (as Yoldo) with Cailin as DM.
Season 3 begins with city and character creation! Listen to the the group build up our fictional San Francisco, which will serve as the setting for Season 3.
City and character creation continues! Listen to the the group collaboratively construct the characters that will serve as our protagonists for Season 3.
Our heroes have located the culprit of the recent string of wizard kidnappings. Only problem? He's in the penthouse suite of a building full of uzi-wielding guards.
Our heroes have located the culprit of the recent string of wizard kidnappings. Only problem? He's in the penthouse suite of a building full of uzi-wielding guards.
Season 3 is played using the Dresden Files RPG by Evil Hat Games. You can read all about it and purchase it on Evil Hat's website.
In this episode we're playing the awesome, creative, and silly Tales of Arcana RPCG! Right now this game is so amazingly indie that you need to email the creator to get a shipping quote and buy it via PayPal.
If you'd like to buy a copy, please do email TalesofArcanaRPG@gmail.com with your address for a price quote.
Having established themselves as a force of good in the local supernatural community, our heroes find themselves called in to take a look at some trouble brewing between gruffs and trolls.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The Dungeon Master's Guide has examples of improvised damage on page 249. "Stumbling into a vat of acid" is listed at 4d10 damage per round.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The parties gather 'round for a little pow wow with Shar.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
The group recalls some memories as they arrive at Revel's Lift.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.
This episode was played as a remote session due to the Covid-19 pandemic using Discord for voice chat and Tabletop Simulator as the virtual game board.
Season 4 is played using Dungeons & Dragons Fifth Edition.